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Tuesday, October 30, 2012
New Super Mario Bros. 2 Game Review # 6
The gameplay is still the same tried and true formula. The mini and mega mushroom return and for the first time since Super Mario Bros. 3 you are able to fly with the super leaf. As mentioned earlier collecting coins is a large part of the experience as many new power ups and challenges revolve around collecting coins. Whether it be a coin block that can give differing amount of coins when you hit it, a coin block for a head which trips coins with every movement, or making everything turn into coins and gold around you. You might ask why you would want to collect coins. Nintendo is tracking the worldwide number of coins collected and a bonus is added if you collect a million coins. For beginners this game adds the ability to become practically invincible after 5 deaths on a level. Only a few things can kill you and that is mostly falling which jumping is a lot easier when invincible. For veteran gamers, finding the three star coins in each level is still the way to test your skill which these coins later help unlock more advanced levels.
The music and graphics are decent. Unfortunately there were no memorable tracks that I can remember but I also can't think of any complaints about the music other then not being a fan of the "wah wahs" still but that is not going to change and is not a deal breaker at all. I felt the 3D was not as important in this game as other titles. It did not look bad but I did not feel the added depth helped playing this particular game. There was no added benefit in my opinion apart from it looking nice with 3D on. The graphics themselves are standard. Nothing should blow you away but everything looked just fine.
As far as bonus modes you are able to play 2-player co-op and have a vs. mode called Coin Rush. Unfortunately the 2-player mode requires both people to have a copy of the game which unfortunately for those that have multiple people on the same game then this mode can not be used. Coin Rush can be a lot of fun challenging friends and rivals scores. The stages are random so you are not able to memorize a plan with the packs that come with the game. If wanting to prove yourself against a set pack then there is DLC available where everyone plays the same thing. For veteran players you can also find some advanced packs available to truly test your skills available also.
For beginner players I can not recommend this game enough. The issues in the first New Super Mario Bros. have been fixed with the invincibility power up which can be used if you need it. No worried on getting stuck on one part ever again. For veteran players there is still star coins, secret paths, and even advanced levels, Of course there is also Coin Rush to challenge others or download the DLC and challenge the world or just take on some really hard extra levels. There is definitely something for everyone here and I would recommend it to anyone with a 3DS.
Animal Crossing DLC Nintendo News # 6
Donkey Kong Nintendo History # 6
The birth of Mario could not be told without talking about Shigeru Miyamoto. Miyamoto had started working at Nintendo in 1979. By 1981 Miyamoto had helped with creating art for Nintendo's first coin-operated arcade video game, Sheriff. He also helped develop Radar Scope, an early cabinet arcade game. Radar Scope did well in Japan but poorly in North America. Nintendo President Hiroshi Yamauchi decided to convert all unsold Radar Scope units into a new arcade game. Miyamoto was tasked with this while Gunpei Yokoi supervised. Nintendo was pursuing a license at this time to create a game based on Popeye. When this fell through Miyomoto decided to model the three characters of Donkey Kong off of the the three main characters in Popeye. Yamauchi wanted to target the North American market with an English title which caused Miyamoto to name the game after the ape. Miyamoto was hoping the name of the ape would convey the sense "stupid ape. The creation of the game came from Miyamoto coming up with concepts. These were very complex. Finally Miyamoto was able to work with the technicians and Yokoi to find a concept that worked.
Most of Nintendo of America had reservations but the first president of Nintendo of America, Minori Arakawa, swore it would be big. The damsel in distress became Pauline, after Polly James who was wife of Nintendo's Redmond warehouse manager. Jumpman became Mario after Mario Segale who was the office landlord. Nintendo's American distributors started with two machines at two different local bars. These machines did so well that all of Nintendo of America began converting 2,000 Radar Scope units into Donkey Kong units. These sold quickly and within about a year Nintendo had sold 60,000 Donley Kong machines. The money from this first year was what bought land for Nintendo of America's headquarters.
Monday, October 22, 2012
New Super Mario Bros. Game Review # 5
We will get the plot out of the way quickly. Princess Peach has been kidnapped and you must defeat Bowser to rescue her. If you were expecting a great story then the Mario platformers are not where you should be looking.
The gameplay is perfect. If you die you never feel its the games fault which is a sign of great gameplay. Mario has some moves from his 3D platform adventures which are now at his disposal for the first time in 2D. You are able to do a triple jump which allows you to go higher on the second jump and even higher on the third jump when jumping consecutively. You also are able to wall jump. The wall jump in particular has saved me from jumping out of bottomless pits where I would have died in previous 2D Mario platformer games. The mini-mushroom and mega-mushroom are two big additions to the power ups which have been seen again in future games. There is a good challenge in this game for all gamers. Advanced players will find fun in collecting all the star coins in each level of which there are three per level. Beginner players will still find a challenge where a game over means starting over from the last save which could send you back to the previous castle you beat unless you saved after spending star coins on a different route on the main map. For these beginners this will force them to improve on the levels they have till the next save spot until they are able to complete them or collect star coins from previous levels to get more opportunities to save. There are also cannons which can be used to skip levels which can be found which can help these beginners if stuck but the future levels will only get harder. There are also alternate worlds which paths to them can be found which can also be used to get further into the game.
In addition to the main mode there are mini-games which should be noted. If you don't own Super Mario 64 DS then there will be some mini-games that came with that game which are also available for this game. If you do already own that game then none of these will be new. Some are only single player and can be fun to try to get the top score. Others are available for local multiplayer against others where the other players don't even need to own the game themselves to play. Even more then the mini-games there is an extra mode called Mario vs. Luigi which also a local multiplayer game which does not require the other player to own the game. This mode is unique to this game and to me this mode is a huge selling point. When my original copy which was 100 percent completed was stolen I bought this game again just so that I could still play this mode. The point of this mode is to either collect a set limit of stars (which this limit is set before playing) or the other player must run out of lives (unless this is set to unlimited). This mode is perfect for those that want to prove their Mario skills over someone else. I've spent hours playing this mode. As an advanced player it kept me coming back to test out my skills against others. I also have seen beginners have fun with this mode. It may not look as intense but for two beginners having someone at their own skill definitely is a challenge in itself.
When it comes to the graphics they are what you expect from 3D graphics in a 2D platformer. They don't wow but they are definitely not ugly. There are no issues with graphics that would effect the gameplay either which the gamplay is the most important part for a platformer. The music is typical Mario. The main theme is memorable and has become important to the New Super Mario Bros. series. I felt the music was great but I'm not a big fan of the "wah" noises in every song which is a mainstay in this series. It is a nice touch seeing the enemies react to these "wah" noises though.
If you are an advanced player with other advanced player/s living locally that don't own this game then the Mario vs. Luigi mode makes this a must by. You will thank me. For everyone else I would still recommend this game. This series is fantastic but I do feel that the Wii and 3DS game is better for beginners (the upcoming Wii U also appears to be beginner friendly also) but if you don't have the ability to play those games then this entry still does not try to be too hard. For other advanced players without the need for the mode mentioned above then collecting all the star coins can make this game hard and I recommend trying to collect them all instead of just trying to complete the game as the game by itself does not have much challenge to it.
Wii U Online Chat Nintendo News # 5
Tuesday, October 16, 2012
Virtual Boy Nintendo History # 5
The story of the Virtual Boy begins with Gunpei Yokoi. At the time of the Virtual Boy, Yokoi was the general manager of Nintendo's Research & Development 1 division. During this period Nintendo allowed some of the divisions (including R&D1) to experiment with new ideas for products. Nintendo reportedly wanted focus to be brought to the Nintendo 64 and pre-maturely released the Virtual Boy. Yokoi supposedly did not feel it was ready for retail. Nintendo attempted to make the console with the cheapest options. The reason for the red color was due to red being the cheapest color for LEDs. Color displays supposedly would have caused quality issues. The price of the Virtual Boy was $180 despite these cost saving measures. This was lower then home consoles but considerably more costly then Nintendo's previous handheld, The Nintendo Game Boy. The system was never intended to replace the Nintendo Game Boy. This was in part due to the system not being very mobile as you need a flat surface for it to rest on.
Nintendo spent $25 million on early promotional activities. Nintendo expected to sell 3 million systems within a year. The system had a huge push from Blockbuster to allow the system to be rented for $10 at the time to try the system out which lead to 750,000 rentals of the system. Only 770,000 units were sold before Nintendo discontinued the product without even a press release. The system did not even last one whole year.
The House of the Dead: Overkill Game Review # 4
Monday, October 15, 2012
Past Retail Games on eShop Nintendo News # 4
Seattle Mariners Nintendo History # 4
Monday, October 8, 2012
Kid Icarus: Uprising Game Review # 3
Kid Icarus: Uprising is the 3rd game released in the Kid Icarus series. It had been over 20 years since the last game. In these years there have been many fans wanting a new games while other games from that same 8-bit era had multiple more sequels. The main character had made a few appearances as his 8-bit self in other games. In Super Smash Brothers: Melee, Pit received his first appearance non-8-bit appearance. This was as a 3-D trophy with his old look and the tagline, "Will he ever fight again?". In Super Smash Brothers: Brawl players were able to play as Pit and his appearance was updated. The appearances in the Super Smash Brothers series added a lot of wood to the fire that Nintendo was interested in making another Kid Icarus game. There was truth in the rumors and Masahiro Sakurai, who is the director of the Super Smash Brothers series, directed Kid Icarus: Uprising.
Despite being the 3rd game in the series, there is no need to play the first games. A lot of the information from the earlier games are referenced in the game. Very early in the game, the plot of the original will be explained and in more detail then you would get from playing the original. The plot of the second game is not referenced in the slightest. There are several game play elements from the original which is poked fun at but Uprising does a wonderful job being able to give the player information that would allow them to understand these things without having to have played the original.
The story of the game is very well written. There is a large cast of characters with plenty of new characters. The story rarely plays out to what you expect. The story rarely takes itself seriously as almost anything can trigger a joke from the cast of characters. The jokes can be quite cheesy but I feel this is the route they wanted from the characters. If you really hate the jokes after playing through once then they can be turned off. I personally love the silliness that is the character interaction in this game. The world of Kid Icarus didn't have much depth before this game came out. With this one game I felt like the game world has become as deep as most other series.
The gameplay can be difficult to get used to. There are two main modes. One is where you are on a set path through the air as you dodge and attack enemies. The other mode is where you are on land and have complete freedom to get to the objectives. This game is perfect for someone looking for almost any kind of difficulty. At the beginning of a level you can offer hearts (the currency) to make the games difficulty harder or easier then the normal difficulty. With harder difficulties the more you are able to earn if you can survive. Also some paths open up on harder difficulties to offer more risks and rewards. On lower difficulties then average you will be able to go all the way down to where the game is a cake walk. I personally feel that the average difficulty where no hearts are used is just a tiny bit of a challenge for beginners but not enough to where it is too hard. As a seasoned gamer, I rarely played a level without being in the mid range difficulties. The game recommends you a difficulty on levels as you play through the game. With 91 difficulty levels there is a lot to do to make the difficulty just right. The controls have been something that has been called out a lot by gamers. The game comes with a stand and this provided me a lot of comfort while playing. Many complain that it hurts to play. I agree that the way you play this game is rarely seen in a majority of games. I rarely used the stand as I wasn't near a surface to use it on regularly. After playing for a few days this was a non-issue as my hands were used to how I was playing. I imagine I could still not play for hours without wanting to rest but never had this issue as how well the game is broken up.
The sights and sounds were amazing in this game. There is a lot of music and each is unique. The music can be quite epic at times and always matched the settings I was surrounded by. The graphics were very beautiful on my handheld. I always had to keep my 3DS charged as I wanted to keep experiencing it all in 3-D.
The multiplayer is a load of fun. The modes are based on the on foot segments of the main game. You can play with a team or have it be everyone for themselves. Weapons and abilities are randomly given out in multiplayer, received in the main game, and received through Streetpass. The best weapons are typically rewards on higher difficulties in the main mode. You can also build better weapons through fusing two other weapons or buying the better weapons. I feel that the way this is done gives anyone with the ability to get those better weapons in multiple ways. The team mode is perfect for beginners as dying with a lower rated weapon makes a very small dent in the team combined health while higher weapons and dying can take out huge chunks. If you become Pit in this mode you are randomly given a high powered weapon in this mode also.
If you are looking for a fun game for online/local multiplayer or looking for a epic main quest with tons of replay value, this is that game. I recommend it to anyone that has the system and anyone that is looking for a reason to own the system.