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Tuesday, October 30, 2012
New Super Mario Bros. 2 Game Review # 6
The gameplay is still the same tried and true formula. The mini and mega mushroom return and for the first time since Super Mario Bros. 3 you are able to fly with the super leaf. As mentioned earlier collecting coins is a large part of the experience as many new power ups and challenges revolve around collecting coins. Whether it be a coin block that can give differing amount of coins when you hit it, a coin block for a head which trips coins with every movement, or making everything turn into coins and gold around you. You might ask why you would want to collect coins. Nintendo is tracking the worldwide number of coins collected and a bonus is added if you collect a million coins. For beginners this game adds the ability to become practically invincible after 5 deaths on a level. Only a few things can kill you and that is mostly falling which jumping is a lot easier when invincible. For veteran gamers, finding the three star coins in each level is still the way to test your skill which these coins later help unlock more advanced levels.
The music and graphics are decent. Unfortunately there were no memorable tracks that I can remember but I also can't think of any complaints about the music other then not being a fan of the "wah wahs" still but that is not going to change and is not a deal breaker at all. I felt the 3D was not as important in this game as other titles. It did not look bad but I did not feel the added depth helped playing this particular game. There was no added benefit in my opinion apart from it looking nice with 3D on. The graphics themselves are standard. Nothing should blow you away but everything looked just fine.
As far as bonus modes you are able to play 2-player co-op and have a vs. mode called Coin Rush. Unfortunately the 2-player mode requires both people to have a copy of the game which unfortunately for those that have multiple people on the same game then this mode can not be used. Coin Rush can be a lot of fun challenging friends and rivals scores. The stages are random so you are not able to memorize a plan with the packs that come with the game. If wanting to prove yourself against a set pack then there is DLC available where everyone plays the same thing. For veteran players you can also find some advanced packs available to truly test your skills available also.
For beginner players I can not recommend this game enough. The issues in the first New Super Mario Bros. have been fixed with the invincibility power up which can be used if you need it. No worried on getting stuck on one part ever again. For veteran players there is still star coins, secret paths, and even advanced levels, Of course there is also Coin Rush to challenge others or download the DLC and challenge the world or just take on some really hard extra levels. There is definitely something for everyone here and I would recommend it to anyone with a 3DS.
Animal Crossing DLC Nintendo News # 6
Donkey Kong Nintendo History # 6
The birth of Mario could not be told without talking about Shigeru Miyamoto. Miyamoto had started working at Nintendo in 1979. By 1981 Miyamoto had helped with creating art for Nintendo's first coin-operated arcade video game, Sheriff. He also helped develop Radar Scope, an early cabinet arcade game. Radar Scope did well in Japan but poorly in North America. Nintendo President Hiroshi Yamauchi decided to convert all unsold Radar Scope units into a new arcade game. Miyamoto was tasked with this while Gunpei Yokoi supervised. Nintendo was pursuing a license at this time to create a game based on Popeye. When this fell through Miyomoto decided to model the three characters of Donkey Kong off of the the three main characters in Popeye. Yamauchi wanted to target the North American market with an English title which caused Miyamoto to name the game after the ape. Miyamoto was hoping the name of the ape would convey the sense "stupid ape. The creation of the game came from Miyamoto coming up with concepts. These were very complex. Finally Miyamoto was able to work with the technicians and Yokoi to find a concept that worked.
Most of Nintendo of America had reservations but the first president of Nintendo of America, Minori Arakawa, swore it would be big. The damsel in distress became Pauline, after Polly James who was wife of Nintendo's Redmond warehouse manager. Jumpman became Mario after Mario Segale who was the office landlord. Nintendo's American distributors started with two machines at two different local bars. These machines did so well that all of Nintendo of America began converting 2,000 Radar Scope units into Donkey Kong units. These sold quickly and within about a year Nintendo had sold 60,000 Donley Kong machines. The money from this first year was what bought land for Nintendo of America's headquarters.
Monday, October 22, 2012
New Super Mario Bros. Game Review # 5
We will get the plot out of the way quickly. Princess Peach has been kidnapped and you must defeat Bowser to rescue her. If you were expecting a great story then the Mario platformers are not where you should be looking.
The gameplay is perfect. If you die you never feel its the games fault which is a sign of great gameplay. Mario has some moves from his 3D platform adventures which are now at his disposal for the first time in 2D. You are able to do a triple jump which allows you to go higher on the second jump and even higher on the third jump when jumping consecutively. You also are able to wall jump. The wall jump in particular has saved me from jumping out of bottomless pits where I would have died in previous 2D Mario platformer games. The mini-mushroom and mega-mushroom are two big additions to the power ups which have been seen again in future games. There is a good challenge in this game for all gamers. Advanced players will find fun in collecting all the star coins in each level of which there are three per level. Beginner players will still find a challenge where a game over means starting over from the last save which could send you back to the previous castle you beat unless you saved after spending star coins on a different route on the main map. For these beginners this will force them to improve on the levels they have till the next save spot until they are able to complete them or collect star coins from previous levels to get more opportunities to save. There are also cannons which can be used to skip levels which can be found which can help these beginners if stuck but the future levels will only get harder. There are also alternate worlds which paths to them can be found which can also be used to get further into the game.
In addition to the main mode there are mini-games which should be noted. If you don't own Super Mario 64 DS then there will be some mini-games that came with that game which are also available for this game. If you do already own that game then none of these will be new. Some are only single player and can be fun to try to get the top score. Others are available for local multiplayer against others where the other players don't even need to own the game themselves to play. Even more then the mini-games there is an extra mode called Mario vs. Luigi which also a local multiplayer game which does not require the other player to own the game. This mode is unique to this game and to me this mode is a huge selling point. When my original copy which was 100 percent completed was stolen I bought this game again just so that I could still play this mode. The point of this mode is to either collect a set limit of stars (which this limit is set before playing) or the other player must run out of lives (unless this is set to unlimited). This mode is perfect for those that want to prove their Mario skills over someone else. I've spent hours playing this mode. As an advanced player it kept me coming back to test out my skills against others. I also have seen beginners have fun with this mode. It may not look as intense but for two beginners having someone at their own skill definitely is a challenge in itself.
When it comes to the graphics they are what you expect from 3D graphics in a 2D platformer. They don't wow but they are definitely not ugly. There are no issues with graphics that would effect the gameplay either which the gamplay is the most important part for a platformer. The music is typical Mario. The main theme is memorable and has become important to the New Super Mario Bros. series. I felt the music was great but I'm not a big fan of the "wah" noises in every song which is a mainstay in this series. It is a nice touch seeing the enemies react to these "wah" noises though.
If you are an advanced player with other advanced player/s living locally that don't own this game then the Mario vs. Luigi mode makes this a must by. You will thank me. For everyone else I would still recommend this game. This series is fantastic but I do feel that the Wii and 3DS game is better for beginners (the upcoming Wii U also appears to be beginner friendly also) but if you don't have the ability to play those games then this entry still does not try to be too hard. For other advanced players without the need for the mode mentioned above then collecting all the star coins can make this game hard and I recommend trying to collect them all instead of just trying to complete the game as the game by itself does not have much challenge to it.
Wii U Online Chat Nintendo News # 5
Tuesday, October 16, 2012
Virtual Boy Nintendo History # 5
The story of the Virtual Boy begins with Gunpei Yokoi. At the time of the Virtual Boy, Yokoi was the general manager of Nintendo's Research & Development 1 division. During this period Nintendo allowed some of the divisions (including R&D1) to experiment with new ideas for products. Nintendo reportedly wanted focus to be brought to the Nintendo 64 and pre-maturely released the Virtual Boy. Yokoi supposedly did not feel it was ready for retail. Nintendo attempted to make the console with the cheapest options. The reason for the red color was due to red being the cheapest color for LEDs. Color displays supposedly would have caused quality issues. The price of the Virtual Boy was $180 despite these cost saving measures. This was lower then home consoles but considerably more costly then Nintendo's previous handheld, The Nintendo Game Boy. The system was never intended to replace the Nintendo Game Boy. This was in part due to the system not being very mobile as you need a flat surface for it to rest on.
Nintendo spent $25 million on early promotional activities. Nintendo expected to sell 3 million systems within a year. The system had a huge push from Blockbuster to allow the system to be rented for $10 at the time to try the system out which lead to 750,000 rentals of the system. Only 770,000 units were sold before Nintendo discontinued the product without even a press release. The system did not even last one whole year.
The House of the Dead: Overkill Game Review # 4
Monday, October 15, 2012
Past Retail Games on eShop Nintendo News # 4
Seattle Mariners Nintendo History # 4
Monday, October 8, 2012
Kid Icarus: Uprising Game Review # 3
Kid Icarus: Uprising is the 3rd game released in the Kid Icarus series. It had been over 20 years since the last game. In these years there have been many fans wanting a new games while other games from that same 8-bit era had multiple more sequels. The main character had made a few appearances as his 8-bit self in other games. In Super Smash Brothers: Melee, Pit received his first appearance non-8-bit appearance. This was as a 3-D trophy with his old look and the tagline, "Will he ever fight again?". In Super Smash Brothers: Brawl players were able to play as Pit and his appearance was updated. The appearances in the Super Smash Brothers series added a lot of wood to the fire that Nintendo was interested in making another Kid Icarus game. There was truth in the rumors and Masahiro Sakurai, who is the director of the Super Smash Brothers series, directed Kid Icarus: Uprising.
Despite being the 3rd game in the series, there is no need to play the first games. A lot of the information from the earlier games are referenced in the game. Very early in the game, the plot of the original will be explained and in more detail then you would get from playing the original. The plot of the second game is not referenced in the slightest. There are several game play elements from the original which is poked fun at but Uprising does a wonderful job being able to give the player information that would allow them to understand these things without having to have played the original.
The story of the game is very well written. There is a large cast of characters with plenty of new characters. The story rarely plays out to what you expect. The story rarely takes itself seriously as almost anything can trigger a joke from the cast of characters. The jokes can be quite cheesy but I feel this is the route they wanted from the characters. If you really hate the jokes after playing through once then they can be turned off. I personally love the silliness that is the character interaction in this game. The world of Kid Icarus didn't have much depth before this game came out. With this one game I felt like the game world has become as deep as most other series.
The gameplay can be difficult to get used to. There are two main modes. One is where you are on a set path through the air as you dodge and attack enemies. The other mode is where you are on land and have complete freedom to get to the objectives. This game is perfect for someone looking for almost any kind of difficulty. At the beginning of a level you can offer hearts (the currency) to make the games difficulty harder or easier then the normal difficulty. With harder difficulties the more you are able to earn if you can survive. Also some paths open up on harder difficulties to offer more risks and rewards. On lower difficulties then average you will be able to go all the way down to where the game is a cake walk. I personally feel that the average difficulty where no hearts are used is just a tiny bit of a challenge for beginners but not enough to where it is too hard. As a seasoned gamer, I rarely played a level without being in the mid range difficulties. The game recommends you a difficulty on levels as you play through the game. With 91 difficulty levels there is a lot to do to make the difficulty just right. The controls have been something that has been called out a lot by gamers. The game comes with a stand and this provided me a lot of comfort while playing. Many complain that it hurts to play. I agree that the way you play this game is rarely seen in a majority of games. I rarely used the stand as I wasn't near a surface to use it on regularly. After playing for a few days this was a non-issue as my hands were used to how I was playing. I imagine I could still not play for hours without wanting to rest but never had this issue as how well the game is broken up.
The sights and sounds were amazing in this game. There is a lot of music and each is unique. The music can be quite epic at times and always matched the settings I was surrounded by. The graphics were very beautiful on my handheld. I always had to keep my 3DS charged as I wanted to keep experiencing it all in 3-D.
The multiplayer is a load of fun. The modes are based on the on foot segments of the main game. You can play with a team or have it be everyone for themselves. Weapons and abilities are randomly given out in multiplayer, received in the main game, and received through Streetpass. The best weapons are typically rewards on higher difficulties in the main mode. You can also build better weapons through fusing two other weapons or buying the better weapons. I feel that the way this is done gives anyone with the ability to get those better weapons in multiple ways. The team mode is perfect for beginners as dying with a lower rated weapon makes a very small dent in the team combined health while higher weapons and dying can take out huge chunks. If you become Pit in this mode you are randomly given a high powered weapon in this mode also.
If you are looking for a fun game for online/local multiplayer or looking for a epic main quest with tons of replay value, this is that game. I recommend it to anyone that has the system and anyone that is looking for a reason to own the system.
Tuesday, October 2, 2012
Mario DLC Nintendo News # 3
Monday, October 1, 2012
Game & Watch Nintendo History # 3
Sunday, September 23, 2012
The World Ends With You Game Review # 2
The World Ends With You is an action RPG made by the same team that made by the Kingdom Hearts team and Jupiter at Square Enix. Jupiter made Kingdom Hearts: Chain of Memories before being a part of this game. It originally released on Nintendo DS in Japan in July 2007 then other regions in April 2008.
The gameplay is hard to get used to but is satisfying to master. It boils down to doing two things at once as you keep track of action on both screens. There are ways to assist such as having the top screen auto or go auto after no input for a short period of time. When the top is in auto it will not make decisions nearly as well or as fast as you can so it would be recommended to take the time to learn to play. Luckily you can control the difficulty in two ways. You can change your level and the enemies difficulty. This game can be either a walk in the park or very hard with this system. For those that go for the harder path they are rewarded with better drops from enemies and/or higher drop rates.
The story is great. If you are looking for something like Kingdom Hearts but without Disney, this is it. It is very unique as you play as a youth in Shibuya, where making fashion statements are just as important except used to fight enemies. The game will take you for a ride and expect to not know what to expect throughout.
The music is worth purchasing just by itself. There are many great songs and the music matches the vibes from the game. There are many times where I would pause the game and just listen through the soundtrack.
This is a fantastic game and a most own for anyone that is more then a little curious. This is probably one of my favorite games for the Nintendo DS, a system that had many great games. It is also definitely one of my favorite games period. This is a game that I had to have in my collection and bought a second time because my first practically 100 percent completed copy was stolen. If you can't find a copy, last month an IOS version was released Worldwide. I can't recommend that version since I have no experience but it would be worth looking into if its the only way you can experience this game.
Bayonetta 2 Nintendo News #2
The original Bayonetta was a single player mature action game that was released in late 2009/early 2010 depending on where you live. The game was developed by Platinum Games and Sega was the publisher. It can now be played on just the Xbox 360 and Playstation 3. The game has received great reviews and awards and sold just under 2 million copies since it was released. Like possibly many other Nintendo gamers, I have not been able to play this game due to it not being released on a Nintendo system. This game series as a topic went from recently off the radar to be one of the most talked about discussions currently. Even after most other discussions have died down after last weeks announcement, this discussion keeps going on and new information keeps coming out. Bayonetta 2 being exclusive to Wii U was a surprise announcement last week. For myself I first thought it was great that Nintendo was putting focus on a core game that was releasing exclusively for Wii U. I felt Nintendo needed to show something like this to show that they wanted to be the system not just for casual and the Nintendo loyal but for everyone. Unfortunately many did not see this the same way. There was a large amount of people that went to the internet to voice negative opinions regarding this which was far more then those that felt this was a positive at first. Things have slowly died down as the week went on and this was in part to additional news. Executive Director Atsushi Inaba came out and said that without Nintendo there would be no Bayonetta 2. After piecing together a lot of information a larger story appeared. There have been reports of Sega going through a low period. There were rumors that they had to cancel the development of Bayonetta 2 due to not feeling it would be profitable enough to continue. We don't know if Nintendo saw this and made the first step or if Sega or Platinum Games had been looking for publishers (and if so if Nintendo was first). One would assume that even either way that other avenues would have been looked at to either make it multi-platform or at least released on one or both of the systems the original was released on. If that was the case then it would seem Nintendo publishing was the only way. This stopped a lot of hate as it could no longer be viewed as Platinum Games selling out to Nintendo's money. Platinum Games show they want to make a sequel and have been responding to fans several times this week.
One now may wonder what would happen if this was a core gamer franchise that had even more popularity and was also never released on any Nintendo systems. One that had no risk of not continuing. Would history repeat and a larger outcry would happen? One could imagine what would it be like if the internet was how it is now back when the Final Fantasy series was only on Nintendo systems and then suddenly Final Fantasy 7 was announced for PlayStation exclusively. Back then the developer stated they needed what the PlayStation had to make the game they wanted to make. Was that wrong back then and would it be wrong now for a developer to do the same with the Wii U if they felt they needed what it has? Another thought is to buying exclusivity. It isn't exactly a secret that money has been spent in the past to buy exclusivity whether it be a timed exclusive, extra content, or complete exclusivity. Many currently find that Nintendo saving Bayonetta 2 as a good thing as it would never be released otherwise but what if it was a series that would have no issues releasing a sequel on the platforms it had originally released on. Would this be wrong and if so, where is the line? These are questions on my mind and possibly many gamers after the fallout from this news.
One good thing that came out of this news is I know a lot more about the Bayonetta series then I have before. I feel that this might be the case for many other gamers also. I would be very interested in purchasing the original if it comes out to a system I own now or in the future. I personally hope there is news of this happening in the future or that the sequel is released in a way that assists those that have not played the original.
Friday, September 21, 2012
Early History Nintendo History # 2
It all began when Fusajiro Yamauchi founded Nintendo in 1889. Nintendo was originally a playing card company and they started by producing and advertising Hanafuda cards. In fact it wasn't until 85 years later that Nintendo ventured into video games. In 1974 they secured the rights to distribute the Magnavox Odyssey in Japan. Then it wasn't until 7 years later in 1981 that Mario was created as Jumpman in Donkey Kong. It's amazing to think that there is almost 100 years of Nintendo history that doesn't get talked about much. Even Nintendo employees rarely goes back before Donkey Kong when talking about the company. It does happen though such as Nintendo releasing Mario themed Hanafuda cards for Club Nintendo users. The WarioWare series has numerous times referenced these past business moves. The farthest back I have seen is going back to 1966 when Nintendo went into the Japanese toy industry with the Ultra Hand. The Ultra Hand even got a WiiWare game for Club Nintendo users. It is worth noting that Nintendo had numerous business ventures over the years but still were mainly a playing card company until 1963. That is 74 years of focusing on only playing cards. You may wonder what snapped to cause so much change after such a long time doing the same thing. The answer would be Hiroshi Yamauchi, the third president of Nintendo. In 1949 his Grandfather suffered a stroke and named Hiroshi his successor. In 1956 he visited the United States Playing Card Company and realized that the biggest company in the world in Playing Cards was ran in a small office. Realizing the limitations of the business, Hiroshi tried many business ventures. Famously Nintendo also owned a chain of love hotels as one of these business ventures. The Playing Card market dropped in 1964. The price of Nintendo stock was only 60 yen. All business ventures failed up until entering the toy industry. The success in the toy industry is in large part to Gunpei Yokoi. Yokoi invented the Ultra Hand in his spare time as a maintenance engineer for Nintendo. Yokoi soon produced several popular toys for Nintendo. These two men shaped Nintendo from just a Playing Card company and into the toy industry. Without this change and the success that was had, Nintendo would not have been there to become the Nintendo that many know today.
But that will be a story for another day.
Monday, September 17, 2012
Mario Party 9 Game Review # 1
Mario Party 9 is a must have party game for the Nintendo Wii. That is saying something since the Nintendo Wii is home to a lot of party games. There are only a few groups that I would exclude from the must buy list. The game shines in multiplayer. You can play single-player but a majority of the enjoyment is with other people. This does not take advantage of online so local multiplayer only. If you have no one locally to play with or not enough Wii Remotes for at least one more person then this game would be more enjoyed as a rental instead of a purchase more then likely. Even though the game supports four players and is built around that, you can enjoy the game greatly with just two people. Nothing in this game supports any Wii Remote attachments or Motion Plus so any Wii Remote will work just by itself to enjoy this game. If you have friends that also have Nintendo Wiis then have them bring their Wii Remotes to have fun at your place if you don't have enough Wii Remotes.
Graphically, this game is beautiful. It is widescreen and the art style is very visually appealing. I had no issues playing the game caused by graphics.
The music was great for what it was needed for. It was designed to be background music and it does a good job with this task. The music may be repetitive but that never became a problem in my playthroughs.
The gameplay is great. There was less then a handful of minigames where I felt the game would play better without the motion controls which are forced upon you. Also there were only a few minigames which are based upon luck only instead of any skill. Luckily if you play the main mode or a majority of other modes in the game with human players then you can usually avoid playing these minigames. It should be noted that the main mode does require luck and skill to win. I feel that luck weighs more on this scale. I feel this is different from past Mario Party games. Each had luck but I felt skill was still more important in those games. There were several times I saw I would win a majority of minigames but wind of loosing the whole game due to bad luck. After playing the game a lot I eventually was able to improve my odds by realizing how the game would work against the winning players and work to avoid those traps if I was winning. Likewise I would work towards those things if I was losing. It is fun in its own right. If the other players are not putting up enough of a game then it becomes you vs the game itself. Also you can put a handicap for other players if you want things a bit more balanced. You will also notice that the main part of the game is all done with everyone in the same vehicle plus every map has a beginning and an end. This is new to the series and I love it. It takes getting used to but I feel it is something that I want to see more in the future. I would not mind having both modes in future games but would be upset to see this not show up again. If you hate the new way the main game plays then there is always several other modes where skill becomes the name of the game.
This was my favorite Mario Party game and it was a great Wii game. If you don't own this game then consider adding it to your collection.
Saturday, September 15, 2012
Wii U Release Info Nintendo News #1
The Wii U is releasing in North America on November 18th, Europe and Australia on November 30th, and Japan on December 8th. There will be a white and a black Wii U available at launch. The white Wii U will have 8GB of storage. It will be priced at $299.99 in the United States and ¥26,250 in Japan. The black Wii U will have 32GB of storage and will also a cradle and charging stand for the GamePad, a stand for the Wii U, and the game Nintendo Land. It will be priced at $349.99 in the United States and ¥31,500 in Japan. No price information is available for Europe and Australia at this time. Also for the first time since the Nintendo 64 there will be a Mario game at launch, New Super Mario Bros. U.
Thursday, September 13, 2012
It begins... Nintendo History #1
It is my pleasure to introduce the web to my take on any and all things Nintendo. I plan on writing about Nintendo's history every Thursday, going over Nintendo news of the week every Saturday, and doing a review of a game for a Nintendo console every Sunday. To start things off I would like to go over my short personal history with Nintendo
I have been playing Nintendo games since before I can remember. I was born into the NES era of gaming. I spent a lot of my childhood playing the small amount of games that I owned and doing a lot of game rentals for ones that I did not. I did not have any friends or members of the family that shared my passion so when I connected to the internet for the first time as a kid it was a shock to learn that many my favorite games were made by the same company. The internet was a large source of my learning about Nintendo at that time. I went back to play games that I missed out on during my rentals and updated myself with the upcoming Nintendo news. This desire to learn more about Nintendo is still present in me as I still go online to find the latest Nintendo news and look for any gems coming through the pipes to play.
I want to finish this post noting that I have a passion for gaming as a whole. This blog may be focused on Nintendo but that does not mean that I'am blind everything else. I own and love a large amount of 3rd party games on my Nintendo systems and even play games that are not on Nintendo systems at all. My passion for gaming as a whole is so much larger then my passion for just Nintendo. Before I knew what Nintendo was I knew one thing, I love video games. That has never changed. Long live gaming!